KOTC Terrain Generator V0043

KOTC Terrain Generator

Hello!
I figured I would do an update on the status of my terrain generator, KOTC TerrGen Version 0043. It’s been quite a while.

I spent a ton of time trying to find a good solution for grass. I bought and used a lot of the ones available at the unity asset store but after a lot of trials, I finally decided to go with my own. After the last update here where I talked about the grass system I created and used. I still did a ton of tweaking and fixing. I am liking the system I have now.

The next item on my list was to include a detail tile system so the user can paint tiles onto the terrain. Things like hardened dirt, fertile dirt, brick, cobblestone, granite, marble and stone roads along with a few others. My first thought was to use Megasplat or Microsplat but after spending some time with those quite a few dollars, I couldn’t even get the examples working right or looking right. The whole time I was thinking how I would implement those systems into my own terrain generator. I finally just gave up on them.

I chose to write my own detailing system and yes this meant diving back into the shader system of Unity. Yes, I also cried a little bit, again. Getting textures and the shader system to work was a very tough and very grueling process but utlimately I got it working. It took an immense amount of genius, thinking outside the box and a massive amount of ingenuity to work, well not really, it was luck more than anything.
Here is a link to the Version 0043 video…

Here is a list of the latest features this version includes…
Create terrain maps of different sizes and export them to a folder with a settings file.
Load terrain folders
Add multiple grass objects to the terrain with different settings
Add detail tiles to the terrain
Save the new edited terrain
Raise and lower terrain vertices with the mouse

Here is a list of some of the future updates I will be pursuing next…
Add flower objects to terrain
Add different tree objects, types and styles to terrain
Add rocks, boulders and stones to terrain
Add resources like gold, iron, copper, and other ores to terrain
Save an edited terrain mesh (Lowering or Raising vertices)

Anyways, back to the coding and thank you for reading!
πŸ™‚

1 Comment

  1. Oh my goodness! Impressive article dude! Thank you so much, However I am having problems with your RSS. I don’t know the reason why I am unable to subscribe to it. Is there anybody else having the same RSS problems? Anyone who knows the answer can you kindly respond? Thanx!!

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